Random Diplomacy (rs11)

by Colin Bennett

1) Except as indicated below, standard (1971) Diplomacy rules apply.

2) For each move, every player is required to send in six numbered sets of moves for each unit.  The GM throws a dice to determine which is used.

3) Builds and retreats are not treated in this manner.

4) A player may send less than six orders for each unit if said units have less than six legal moves available – in which case the GM keeps throwing the dice until a set of orders is chosen (i.e. if 4 sets of orders are submitted, the GM disregards a roll of 5 or 6).