Impassable Diplomacy (ru05)

by Lee A. Kendter, Jr.

1, At the beginning of the game 5 spaces will be designated randomly as impassable.

2. Starting with fall 1901 there will be a determination phase each turn before the moves.  Each phase all spaces touching an impassable space will be rolled for.  On a roll of a one (six sided die) that space will also become impassable.

3. If a supply becomes impassable then it no longer counts as a center.  If a unit is in a space that becomes impassable it is destroyed.

4. The game will end when either a win (majority of centres on the board owned by one player after an Autumn season) or a draw occurs, or all supply centres become impassable.