by Drew McGee
Grand Tournament Diplomacy is a variant designed to appeal to the player who enjoys a game which emphasizes diplomacy over military tactics. The politics of the game is played on two levels. The various countries are teams of players, who compete for control of Europe, as in regular Diplomacy. Within each country the players can contest each other for control and for a greater share of the spoils.
These two levels of play are, of course, intertwined. Just as the countries can change alliances, the individual players can defect from one country to another, bringing their units with them. The players can even break off from the established countries and start their own. Add to this the complexities of intercountry alliances being cemented by having players command units of more than one country, and GTD adds a new dimension to postal play.
Because of the fun of this game it was awarded the Variant of the Year prize in 1970. The rules have been re‑worked to remove some of the unnecessary complexities.
If you decide to play, I’m sure you will enjoy this game. The players in 1976 Dhd all gave it rave reviews.
GENERAL BASIS OF THE GAME
1. The Participants.
The game begins with twenty‑two players and a Gamesmaster. A player may enter the game at any time by sending a request to enter and subscription fee to the Gamesmaster, and by securing an appointment from the head of state of one of the various countries.
2. Object of the Game and Game Termination. (A) The object of the game is to secure the highest possible position on the Final Place List. (B) When one country gains control over eighteen or more supply centers the game ends. (C) After the end of the game, the Gamesmaster shall determine and publish the Final Place List. The first and highest position on such list shall be for the head of state of the country controlling the most supply centers. The next following positions shall be for the players who command units of the country controlling the most supply centers in order of the number of units of such country such players command. The next following positions shall be for the remaining players who are heads of state of the surviving countries in order of the number of supply centers controlled by their respective countries. The next following positions will be given to the surviving players in order of the number of total units of all countries such players command.
TECHNICAL VARIATIONS FROM STANDARD RULES
3. Applicability of the Rulebook.
All rules of the 1971 Diplomacy Rulebook apply except where in conflict with these rules.
4. Treasonous Attack and Support.
(A) A unit of one country can attack and dislodge another unit of the same country if such unit is commanded by another player.
(B) A unit of one country can support an attack on another unit of the same country is such unit is commanded by another player.
5. Limitations on Attack and Support Orders.
A unit commanded by a player can not attack or support an attack on a unit commanded by the same player.
THE GAME OPENING
6. Initial Country Assignments.
As soon as the Gamesmaster receives the game fees from twenty‑two or more players, he will assign the players to the various countries according to optional preference lists and by lot. The players will be assigned to the countries in numbers equal to the number of units with which the countries begin the game. Players not assigned to any country will be placed on the stand‑by list.
7. Initial Unit Assignments.
After making country assignments, the Gamesmaster will assign the players to the various units within each country. Such assignments will be done entirely by lot.
8. Initial Political Positions.
(A) The initial head of Government for England will be the commander of the army in Liverpool.
(B) The initial head of government for France will be the commander of the army in Paris.
(C) The initial head of government for Germany will be the commander of the army in Berlin.
(D) The initial head of government for Italy will be the commander of the army in Rome.
(E) The initial head of government for Austria‑Hungary will be the commander of the army in Vienna. (F) The initial head of government for Turkey will be the commander of the army in Constantinople. (G) The initial head of government for Russia will be the commander of the army in Moscow.
POWERS AND LIMITATIONS OF THE HEADS OF GOVERNMENT
9. Build Orders.
(A) The heads of government of the various countries will make all build orders.
(B) In making build orders the heads of government will state the location and type of unit to be built and will appoint a player to command the unit.
(C) No head of government can be appointed to the command of more than one unit of the country of which he is head.
(D) No player can be appointed to the command of more than half of the units of any one country.
(E) No player can be appointed to the command of more than five units of any one country.
(F) No player can be appointed to the command of more than three units of any one country with less than ten units at the start of the Winter season.
10. Removal Orders.
(A) The heads of government of the various countries will make all removal orders.
(B) If at any time a country does not have a head of government, is in a state of civil insurrection, or its head of government fails to submit a removal order, the Gamesmaster will make the removal orders by lot from among the units not occupying supply centers.
11. Redistribution Orders.
(A) The heads of government of the various countries will make all redistribution orders.
(B) The heads of government shall make redistribution orders in the Winter season following a season wherein redistribution becomes necessary unless redistribution becomes unnecessary by operation of build orders, removal orders, or purge orders.
(C) In making a redistribution order, the heads of government will appoint new commanders to the various excess units for which redistribution is necessary.
(D) If a head of government commands more than one unit of the country of which he is head, he shall redistribute the excess units.
(E) If a player commands more than half of the units of a country, or more than five units of a country, or more than three units of a country with less than ten units, the head of government of such country will redistribute the excess units.
(F) If a country is required to make redistribution orders and does not have a head of government, is in a state of civil insurrection, or its head of government fails to submit redistribution orders, the Gamesmaster will select excess units by lot and will remove such units.
12. Purge Orders.
(A) In Winter seasons, the heads of government of the various countries may make purge orders, changing the command of units, if such orders will not require unit redistribution.
(B) In Winter seasons, the heads of government with more than six units, but less than eleven units, at the start of such Winter season, may appoint new commanders to three units.
(C) In Winter seasons, the heads of government with more than eleven units at the start of such season, may appoint new commanders to five units.
13. General Limitations.
No player may be the head of government of more than two countries.
COUP D’ETAT
14. Declaration of Insurrection.
If in any season except Winter, a unit of a country occupies a home center of a country at the end of such season and has made a declaration of civil insurrection, then such country is in a state of insurrection and will remain in such state until the end of a following season wherein there are no units of such country in its home supply centers or all such units occupying such centers have made a declaration of no insurrection.
15. Effect of Civil Insurrection.
In any season wherein a country is in a state of civil insurrection the head of government of such country may not accept defection orders and may not make build orders, removal orders, redistribution orders, or purge orders.
16. Election of Head of Government.
In any season wherein a country is in a state of civil insurrection, including the season wherein a season wherein a declaration of civil insurrection is made, but not including a season wherein a state of civil insurrection is terminated, the commanders of the units of such country shall vote in an election for head of government.
17. Procedure for the election of Head of Government.
(A) In an election for the head of government of a country all commanders of units of such country shall have a number of votes equal to the number of units of such country each commands. Such commanders need not cast all or any of their votes, may vote for more than one player, and may vote for any player in the game.
(B) All votes will be public and the Gamesmaster will publish all votes.
(C) In any election which occurs in a season following a season wherein the country was not in a state of civil insurrection, if a player receives a number of votes equal to more than half of the total number of units of the country, and if he is a commander of units of such country and hast cast at least one vote for himself, he is elected the head of government of the country with powers effective at the start of the following season.
(D) In any election which occurs in a season following a season wherein the country was in a state of civil insurrection, if a player receives a majority of the votes cast, and if he is a commander of such country and has cast at least one vote for himself, he is elected head of government of the country with powers effective at the start of the following season.
SECESSION, NEW COUNTRIES
18. Declaration of Independence.
(A) In any season except Winter, a player can establish a new country by ordering one or more of his units to declare the independence of a new country, specifying the name of the new country.
(B) Any order of a declaration of independence must include the name of the new country and three supply centers which are to be its home supply centers. The three named home supply centers need not be occupied or owned by the new country, and may be home supply centers of another country. Such home supply centers can only be used for the construction of new units after they have been held to the end of a Fall season by units of the new country.
(C) The player whose units make a declaration of independence of the new country becomes its head of government.
(D) Units which declare the independence of the new country immediately become units of the new country.
19. Defection to a New Country.
A unit can be defected to a new country in the same season wherein its independence is declared.
DEFECTION
20. Defection Order and Acceptance.
In Spring and Fall seasons, a player can defect one or more of his units to another country by ordering such unit or units to declare defection to another country, provided that the head of government of the country to which the unit or units are defecting makes an order of acceptance of defection for each unit. Such an order accepting the defection of a unit must be made in the same season wherein the defection order is made.
21. Limitation of Defections.
If a head of state has made orders of acceptance of defection for ten units which do not in the same season defect, such head of state can no longer make orders of acceptance of defections.
PLAY DEATH, RESIGNATION AND ABDICATION
22. Play Death.
If a player fails to meet his obligations to keep up his subscription, or fails to submit orders for two successive seasons, the Gamesmaster may remove him from the game, having suffered play death. Such removal from the game will be at the discretion of the Gamesmaster, considering such factors as the number of standby players and the playability of the game.
23. The Dead Commander.
(A) If a player is a commander of a unit and has resigned from the game or suffered play death, the head of government of the country of such unit may appoint a new commander for such unit, if such appointment will not require unit redistribution.
(B) The appointment of a player to replace a commander can be made in the same season as his resignation or play death.
24 The Dead Head of Government.
(A) If a head of government of a country resigns from the game or suffers play death the players who are commanders of units of such country shall vote in an election for head of government, to take place in the following season.
(B) In such election for head of government of a country all commanders of units of such country shall have a number of votes equal to the number of units of such country each commands. Such commanders need not cast any or all of their votes, may vote for more than one player, and may vote for any player in the game.
(C) All votes will be public and the Gamesmaster will publish all votes. (D) If, in any such election, a player receives a majority of the votes cast, and if he is a commander of such country and has cast at least one vote for himself, he is elected head of government of the country with powers effective at the start of the following season.
(D) If a head of government of a country resigns from the game or suffers play death and their remains only one commander of units of such country, such commander becomes head of government automatically, with powers effective in the same season or in the following season, at his option.
25. Abdication.
(A) The head of government of a country can appoint another player to be his successor as head of government, if such other player is a commander of a unit of such country in the previous season, and if such other player accepts the position in the same season. Such other player shall have such powers effective at the start of the following season.
(B) No head of government may abdicate in the same season wherein he resigns from the game.
UNCLASSIFIED RULES
26. Country Names.
(A) The head of government of a country may change the name of a country, effective with the start of the following season.
(B) The gamesmaster may, at all times, reject any proposed name change or name for a new country.
27. The Dead Bandit.
If in the same season all commanders of units of a country and its head of government resign from the game or suffer play death, the gamesmaster shall distribute the appointment of the position of head of government and the commands of the various units to the players on the standby list. Such distribution shall be done by lot.