by Dave Tant
Capitalistic Dippy is a Diplomacy variant from Dave Tant. In addition to the standard rules and map, it includes the following rules:
I. Capitalist Diplomacy is played by nine to twelve players and is not a game of face-to-face negotiations.
Each player chooses a pseudonym. All actions or press will be published under this name.
II. Every player gets 1000 currency-units from each power (A – Kronen, E – Pounds, F –
Franc, G – Mark, I – Lira, R – Rubel, T – Piaster). The Swiss Franc (SFr) is used to
calculate exchange rates. Each currency equals a 1 SFr value at the beginning of the game.
Exchange rates may change due to the course of events in the game, according to market laws (demand/offer).
III. Each turn encompasses 2 phases: commerce(1) and military(2) movement
1. Commerce
1.1 Each player may buy/sell foreign currencies
1.1.1 Players must not sell more than 500 units of any given currency.
1.1.2 Players are not allowed to be in debt.
1.1.3 Buying and selling takes place at the actual rate of the last evaluation.
1.2 A exchange rate for each currency is calculated individually. For every 100 units bought/sold the rate changes plus/minus 0.01 SFr.
1.2.1 Exchange rates of annihilated powers will be reduced to 0.00SFr.
1.2.2 The minimum rate is 0.01 SFr.
1.3 Rates change plus/minus 5% per won/lost center in winter (military bonus).
1.4 The SFr is always stable.
2. Military
2.1 The Player holding most of a specific currency is the commander of that particular country. Tie situations are decided by tossing coins. This is re-calculated after every exchange-phase.
2.2 Autumn and winter orders are issued by the same player.
2.3 Since the number of players exceeds that of countries, not every players gets to move units. A player can opt for an only monetary strategy without messing with units.
IV. Game End and Evaluation
The game ends with either a military victory (18 centers) of a country or in winter 1915. Each player receives a point for for every 100 units of a currency they hold multiplied by the number of centres that power holds at the end of the game.
For example, a player holding 1798 Lira in a seven centre Italy would get 17 * 7 = 119 points. The winner is the player with the most points once all currency holdings have been evaluated.