by Russel Tulp
Barbaria was first published in the Nov 1969 issue of Thangorodrim and was designed by Russell Tulp. It was re-published in Arda 5 in Dec 1980. It has probably never been played postally.
This edition is slightly altered version of the original with additional comments added to the rules for clarification, and some name changes on the map. This revision (by the NAVB) has been kept to a minimum, to retain the character of the original. Hence references to cities non-existent at the time (Cologne, Salzburg) have been kept.
1. The rules of Regular Diplomacy apply except as follows.
2. The game starts in Spring 521, the Great Powers possess the following units (A=Army; F=Fleet; S=Single; D=Double; T=Triple)
ANGLO-SAXONS: SF Thames; SF Jutland; SF Anglia; DF Saxony;
AVARS: SF Crimea; SF Sklavinia; SA South Avaria; DA Avaria;
BYZANTINE EMPIRE: SA Alexandria, SA Antioch; DA Aidrianople; DF Illyria, TF Constantinople;
FRANKS: SF Brittany; SA Aquitaine; SA Reims; DA Paris;
LOMBARDS: SA Vistula; SA Odor; SA Danube; DA Lombardy;
OSTROGOTHS: SF Sicily; SA Verona; SA Sirmium; DA Rome;
VANDALS: SF Corsica; SA Tricameron; DF Carthage; SA Sardinia;
VISIGOTHS: SF Toledo; SA Valencia; SA Septimania; DA Saragossa;
3. Double units have an offensive and defensive strength of two. If a supporting unit is attacked by a single unit, its support is only cut by one. The Byzantine TF attacks as a DF but has a defensive strength of 3. Only one TF may ever exist and only Byzantium has it; if it is disbanded, it cannot be replaced.
4. Double units are supplied by the provinces they start in. If any such province falls to an enemy its unit is immediately disbanded. If the province is recaptured it will supply a SA for 2 years after the next adjustment season – winter. It may then be converted into a double army. This unit is designated as SdA or SdF in orders until it is converted. If the supply centre is taken again the Sd unit is disbanded.
5. Since the Byzantine Empire had a much more centralised government than the barbarians, the fall of Constantinople has dire consequences. If it is taken the TF is immediately disbanded and can never be rebuilt, all units at sea and outside the borders of Byzantium stand and are eliminated if dislodged, all extra strength units within Byzantium attack and defend as single units. If Constantinople is recaptured all units return to normal status. If it is not recaptured within 2 years, Byzantium goes permanently into civil disorder.
6. No player may have more Double units than he started with.
7. Nations may expand their boundaries by incorporating neutral supply centres. If a unit is maintained as a garrison in a neutral centre for 2 consecutive years, it is thereafter considered as a home centre and new units may be built there. Home centres of other nations may also be incorporated but must be garrisoned for 4 consecutive years in order for the transition to occur.
8. The Lombards receive no fleets at the start of the game, but may build fleets in either Pomerania or Prussia after maintaining a garrison there for one year. These provinces are not supply centres; they may be used for special building purposes only, and only by the Lombards, and only for fleets. The Lombards may build a fleet, of course, only when their supply centre total would allow a normal build.
9. Direct land connections exist between Scotia/Pictia, Sicily/Naples, Corsica/Sardinia, and Jutland/Dania. Armies may between these provinces without the aid of fleets.
10. Armies are not convoyed, but must form Army/Fleets (A/Fs) in order to move over bodies of water. See the A/F rules below.
11. Units of 2 nations may form A/Fs, provided each player involved specifically orders the formation to take place. A combined A/F is always ordered by the owner of the fleet. The army can always be ordered to “get off” by it’s owner, but this only succeeds if the army is ordered to a different destination from the fleet. If the move “get off” does not succeed, the army stands; but if it is dislodged it is disbanded.
12. When a combined (2-Nation) A/F is at sea, the owner of the fleet has the option of disbanding both units in an adjustment phase – scuttling the fleet and the army goes with it.
13. The victory criteria is control of 25 of the 49 supply centres.
14. Abbreviations on the map : Cor = Corsica.Special Province Abbreviations : Norge = Nge; Sassanid Empire = SHin; Saracen Territory = STe; all other provinces with two word names follow that same pattern.